Started off this week by reviewing my next iOS game project that should be released by mid March. If all goes well, I may be done sooner. Most of the coding is done and I need to update some of the graphics and add sound effects. 🎉
Spent some time drinking a nice cup of coffee and reviewing game code this morning, adding comments, and re-organizing several sections to improve readability in my code. It really makes a difference since sometimes I don’t look at the code i’ve written for a few months and wonder “why did I do this” or “I wish I had left myself a comment”.
Made it over the main hurdle of getting everything working in my next iOS game over the last few weeks. This time around I decided to maintain different methods of tracking my progress to see what works best in development. In a nutshell, storyboards are the way to go. In the next few weeks I’ll be adding music/sound effects and changing a few of the graphical elements as well as continued testing on physical devices. 😅
Woohoo! 😂 My Christmas stickies iMessage sticker pack made its way into the Top Charts of the iMessage App Store free section over this past weekend. Second time this year, starting off with my Valentine’s stickies for iMessage last February. 😀
Last March when Apple announced they are supporting IBM Watson Services for Core ML, I tried out a few test projects using machine learning models and quickly found out how powerful these systems can be. Since my experience was only with pre-made models supplied by either IBM or Apple, I found it necessary to dive right into learning how to build custom machine learning models. After now completing both of Google’s specializations in machine learning on Coursera, I feel more confident to take on and make custom ML models.
Machine Learning with TensorFlow on Google Cloud Platform
Advanced Machine Learning with TensorFlow on Google Cloud Platform
As well as learning more about ML, I have continued to pluck along at making new iOS games different than my previously released games. I had to move around all my game/art/music projects to a different timeline while adjusting projects to new concepts such as ML. Since all of my projects are done in my spare time, I am hopefully be able to continue them and release a few in early 2019. 😉
Wow, Logic Pro is really packed with a lot of stuff! Much more than I expected to see in there. Love the ability to use the various synths to modify patches. Still need to make more sound effects/music for various game projects. Having fun here! 😆
On the app side, updated to Xcode 10.1 and will also need to take time to review the new submission requirements for the latest OS upcoming releases. Swift is now at 4.2 but no changes needed for my current projects.
This week I will be spending more time updating sections of code and making new graphics for the tvOS game that I am getting closer to finishing. 😅
Added support for physical game controllers in a tvOS project. Just need to finish up testing on different game controllers. I found the Siri remote works surprisingly well as a game controller to move sprites around a tvOS game.
Still working on various projects in my spare time. Increased more time spent on pencil and paper storyboards for health care related projects. Swift is a such a fun box, really neat-o when it all comes together. 😉