Woohoo! 😂 My Christmas stickies iMessage sticker pack made its way into the Top Charts of the iMessage App Store free section over this past weekend. Second time this year, starting off with my Valentine’s stickies for iMessage last February. 😀
Last March when Apple announced they are supporting IBM Watson Services for Core ML, I tried out a few test projects using machine learning models and quickly found out how powerful these systems can be. Since my experience was only with pre-made models supplied by either IBM or Apple, I found it necessary to dive right into learning how to build custom machine learning models. After now completing both of Google’s specializations in machine learning on Coursera, I feel more confident to take on and make custom ML models.
Machine Learning with TensorFlow on Google Cloud Platform
Advanced Machine Learning with TensorFlow on Google Cloud Platform
As well as learning more about ML, I have continued to pluck along at making new iOS games different than my previously released games. I had to move around all my game/art/music projects to a different timeline while adjusting projects to new concepts such as ML. Since all of my projects are done in my spare time, I am hopefully be able to continue them and release a few in early 2019. 😉
Wow, Logic Pro is really packed with a lot of stuff! Much more than I expected to see in there. Love the ability to use the various synths to modify patches. Still need to make more sound effects/music for various game projects. Having fun here! 😆
On the app side, updated to Xcode 10.1 and will also need to take time to review the new submission requirements for the latest OS upcoming releases. Swift is now at 4.2 but no changes needed for my current projects.
This week I will be spending more time updating sections of code and making new graphics for the tvOS game that I am getting closer to finishing. 😅
Added support for physical game controllers in a tvOS project. Just need to finish up testing on different game controllers. I found the Siri remote works surprisingly well as a game controller to move sprites around a tvOS game.
Still working on various projects in my spare time. Increased more time spent on pencil and paper storyboards for health care related projects. Swift is a such a fun box, really neat-o when it all comes together. 😉
Played around a bit with Swift for TensorFlow and it's really going to be an incredible stage to develop machine learning models on. Really cool stuff going on here, early stage, and open source. Hoping to hear more about it next week during WWDC 2018 and see the Swift for TensorFlow site for more info. 😎
Spent some time to test game app on simulators and hardware today. At the same time also to take notes on adjustments that need to be made to several different platforms.
Really great tech coming out of Google I/O yesterday and today. Great focus on the end user and so much more.