Blender and Xcode. 😁

Looking forward to the Blender 2.8 release sometime later this year.  Blender makes sense to me since its offered for free and I'm using it for my personal projects.  Blender is community supported and looks like they are gaining Industry support by many companies such as Pixar's Renderman.  

Only thing it's a wee bit tougher to get the hang of since it's heavily dependent on shortcut keys with some oddities.  First time I was using it I couldn't even select anything!  Turns out they have the default mouse click select on the right side button versus the left button to select. πŸ€¨πŸ™„

I've been using it to make some models for testing in SceneKit which has led me to other challenges when it comes time to use them in Xcode.  Sadly 😒 there is very little quality information out there for using Blender for Xcode.  Once I get a good workflow/technique out of using Blender for Xcode (including using Model I/O) I'll write more about it. 

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