Played around a bit with Swift for TensorFlow and it's really going to be an incredible stage to develop machine learning models on. Really cool stuff going on here, early stage, and open source. Hoping to hear more about it next week during WWDC 2018 and see the Swift for TensorFlow site for more info. 😎
Testing again on sims and hardware. 🛠
Spent some time to test game app on simulators and hardware today. At the same time also to take notes on adjustments that need to be made to several different platforms.
Amazing Google I/O 2018 so far! 😁
Really great tech coming out of Google I/O yesterday and today. Great focus on the end user and so much more.
Google I/O 2018 Livestream
More UX fun this week...
Finished two static versions of UX for a game last week and will be working on one to two more this week that includes artwork. Maybe I'll have enough time this week to squeeze in some time to wire things up for a test spin.
Storyboard fun 🤪
Interesting to see the effects when adding a new storyboard to Xcode. Auto layout presents interesting design problems when trying to make an app that spans all iPhones/iPad models.
Rinse and repeat...
Started reviewing my notes and making adjustments to game concept again today...
Google I/O 2018 developer conference next month May 8...
Expecting to hear lots of great news from Google I/O next month. Here's the latest schedule.
🚀😁
Paper logic 🤔🤪
Time flies when you are having fun! Spent some time working on game model logic today and started to realize that I find it a little easier to write down first drafts on paper then use Xcode later. Kind of feels like writing your own instructions to yourself on what to get done in what order.
Code fun this week!
Will be spending this week primarily focused on writing several sections of code I have been thinking about for several different projects. I like to work on different projects since it helps break the monotony of working on a single project all the time.