This week I will be spending more time updating sections of code and making new graphics for the tvOS game that I am getting closer to finishing. ð
Physical game controllers
Added support for physical game controllers in a tvOS project. Just need to finish up testing on different game controllers. I found the Siri remote works surprisingly well as a game controller to move sprites around a tvOS game.
The fun continues... ðð
Still working on various projects in my spare time. Increased more time spent on pencil and paper storyboards for health care related projects. Swift is a such a fun box, really neat-o when it all comes together. ð
WWDC 2018 starts today! ð
Swift for TensorFlow! ðĪĐ
Played around a bit with Swift for TensorFlow and it's really going to be an incredible stage to develop machine learning models on. Really cool stuff going on here, early stage, and open source. Hoping to hear more about it next week during WWDC 2018 and see the Swift for TensorFlow site for more info. ð
Testing again on sims and hardware. ð
Spent some time to test game app on simulators and hardware today. At the same time also to take notes on adjustments that need to be made to several different platforms.
Amazing Google I/O 2018 so far! ð
Really great tech coming out of Google I/O yesterday and today. Great focus on the end user and so much more.
Google I/O 2018 Livestream
More UX fun this week...
Finished two static versions of UX for a game last week and will be working on one to two more this week that includes artwork. Maybe I'll have enough time this week to squeeze in some time to wire things up for a test spin.
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Storyboard fun ðĪŠ
Interesting to see the effects when adding a new storyboard to Xcode. Auto layout presents interesting design problems when trying to make an app that spans all iPhones/iPad models.