Spent quite a bit of time this year on learning machine learning on various platforms/libraries and now itโs time to start getting them incorporated into my projects. Iโm looking forward to finally getting back to getting apps published.
Testing out Unity Platform and having fun with it ๐คช
Deployed my first test game using Unity with Xcode and a physical test device. Itโs very different than using just Swift and Xcode. Unity has so many features, itโs crazy. ๐คช So far, I have seen a few errors already on Xcode console (shaders and memory issues mainly) so will have to research those. My main focus at this time is to make sure iโll be able to get a game deployed to the iOS app store using the Unity platform within a reasonable time frame.
https://unity.com
Android Dev Summit 2019 starts today! ๐๐ค
Android Dev Summit 2019 starts today with the keynote at 10 AM. Visit the Android Dev site for more information.
Storyboards for ML notebooks week(s)...
This week Iโm spending most of my spare time organizing my ML notebooks into something I can apply to my projects for production. For example, a background art generation iOS/Mac app using a machine learning model that uses my personal artwork to help me create variations of my own artwork. Iโll also wondering about how to apply this to animation as well but thatโs for later! ๐คฃ๐๐ผ
SwiftUI fun ๐ and machine learning adventures.
Recently went through all of the WWDC 2019 topics on SwiftUI and machine learning, and they are all really great. Since all of my projects are in various stages, Iโm going to take the time to convert them to SwiftUI. This should also help me to work through and get a better understanding of different programming paradigms such as protocol oriented programming.
As far as machine learning goes, this is definitely an adventure. Iโm currently working through Fast.aiโs Practical Deep Learning for Coders, v3 and itโs simply amazing! Its a top to bottom teaching approach so youโll learn how to do things first then theory. The DeepLearning.ai courses are more bottom up approach and are just as amazing. Links below.
First virtual race completed on Amazon's AWS Deep Racer circuit! ๐ ๐ค
Tried out Amazonโs AWS Deep Racer virtual circuit last month and I was amazed on how easy and fun it was to do! I entered the May London Loop and ended up # 169 out of 859! Not too bad since this was my first time using AWS. AWS did a great job on how easy it is to set up and train a machine learning model on SageMaker, then use RoboMaker for the simulator, and handle all the backend connections. Iโll be trying out the Kumo Torakku race next since there is about 2 & 1/2 weeks left until it closes. ๐ค
Racer name: StarlightDreamStudio
For more info on deep racer:
Apple Worldwide Developers Conference WWDC19 ๐
WWDC19 is only a few weeks away! Looks like itโs going to be a lot of new and fun announcements this year for developers. Have a great day!
Hereโs the link:
Google I/O 2019 Keynote starts at 10:00AM today! ๐
Starting at 10 AM today, Google I/O will be live-streaming a lot of great stuff today starting off. Here is the link:
https://events.google.com/io/live/
Have a great day!
Fort Seige iOS game released March 2019 ๐๐
Fort Seige is my fifth iOS game released on the Apple App Store.
This was a lot of fun to make and I plan to add more levels and fun stuff in it for future updates.
Have a fun day! ๐
Sound effects week ๐ผโบ๏ธ
For this week Iโm going to spend some time to try to create the sound effects I need for my game using Logic Pro. The previous games I made used sound effects made with Garage Band so this will be touch different as far as learning to use Logic Pro. โบ๏ธ