Gamma Fighter update and taking a look under the API hood. 👀

Recently updated one of my iOS games. While doing this I realized how much Objective C and Metal is really behind SpriteKit and other APIs. I felt like Alice going through the mirror and finding myself in an unfamiliar land. Looking at what makes up the API’s is really insightful to see how it’s works under the hood. Every time that I need to use a new API, I always take a look at the source code to gain more insight. Let's go exploring!

https://apps.apple.com/cy/app/gamma-fighter/id1555920102

Starting off the New Year with a new app!

I’ve started preliminary work on a new app that I’ve been thinking about. I won’t go into too much detail for now but I can say its game related, easy to play, and uses the imagination of the user. For this app, I’ll be using SwiftUI and the ML and Vision frameworks from Apple. Let’s see what we can do! I’m also working on a schedule to get more of my apps updated soon.

Here’s more information on using ML and Vision frameworks on Apple Devices: https://developer.apple.com/videos/ml-vision

New game released! Gamma Fighter for iPhone & iPad 🚀🌟🛸

Gamma Fighter is a fast action retro style arcade game that's quick and easy to play. Destroy alien ships and advance to the next level. Good luck pilot and have a great time!

The initial version of this game uses motion to control your rocket ship and integrates Game Center. Future updates will include adding game controller support (virtual and physical). In addition, I am in the planning stages to add support for Watch, Apple TV, and Mac.

Current projects status and incorporating Game Center.

Started integrating the new Game Center APIs into my current project game that were introduced during WWDC20. Game Center has a lot of social gaming functionality and I will be trying to incorporate many aspects of it into my next game. All of my previous games did not use Game Center, so I’m excited to get his working.

As for the project itself, it’s a space shooter and I’m going after an arcade type feel with it. As with the previous games I’ve made, i’ll be working on my own artwork and sound also with this. Another project i’m actively working on is a non-gaming project. It’s a photo filter project using SwiftUI and CreateML. It will be the first project for me using SwiftUI and I am excited for this one even though there are soooo many photo filter apps out there. But that’s ok, because it all about the adventure! 🚀😆

Participating in YC Build Sprint Winter 2021 🚀

OK, here we go! I’ll be participating in Y Combinator’s 4 week build sprint starting Feb 15. This will be the first build sprint I’ve participated in and I am excited to get started. I have several projects in mind, but will choose one to focus on for this sprint. The most likely project I’ll be building will be an app to generate game art assets.

More information on the build sprint: https://blog.ycombinator.com/yc-build-sprint-winter-2021/