Starting at 10 AM today, Google I/O will be live-streaming a lot of great stuff today starting off. Here is the link:
https://events.google.com/io/live/
Have a great day!
Design Blog
Thoughts & Musings
Starting at 10 AM today, Google I/O will be live-streaming a lot of great stuff today starting off. Here is the link:
https://events.google.com/io/live/
Have a great day!
Fort Seige is my fifth iOS game released on the Apple App Store.
This was a lot of fun to make and I plan to add more levels and fun stuff in it for future updates.
Have a fun day! ๐
For this week Iโm going to spend some time to try to create the sound effects I need for my game using Logic Pro. The previous games I made used sound effects made with Garage Band so this will be touch different as far as learning to use Logic Pro. โบ๏ธ
I tried out Amazonโs Alexa Skill and I must say it was fun to play with. My first Alexa skill is live now to the public. Its made using an Alexa Blueprint and it was very simple and easy to make. ๐
https://skills-store.amazon.com/deeplink/dp/B07NQK3FD2?deviceType=app&share&refSuffix=ss_copy
After I release my next iOS game in a few weeks, I hope to add a few more Alexa skills to this initial one. Hereโs the link to the Amazon Alexa Developer site.
https://developer.amazon.com/alexa
You can either build your own custom experience with code or use one of Amazonโs Blueprints that does not require any code.
Have a fun day! ๐
Started off this week by reviewing my next iOS game project that should be released by mid March. If all goes well, I may be done sooner. Most of the coding is done and I need to update some of the graphics and add sound effects. ๐
Spent some time drinking a nice cup of coffee and reviewing game code this morning, adding comments, and re-organizing several sections to improve readability in my code. It really makes a difference since sometimes I donโt look at the code iโve written for a few months and wonder โwhy did I do thisโ or โI wish I had left myself a commentโ.
Made it over the main hurdle of getting everything working in my next iOS game over the last few weeks. This time around I decided to maintain different methods of tracking my progress to see what works best in development. In a nutshell, storyboards are the way to go. In the next few weeks Iโll be adding music/sound effects and changing a few of the graphical elements as well as continued testing on physical devices. ๐
Woohoo! ๐ My Christmas stickies iMessage sticker pack made its way into the Top Charts of the iMessage App Store free section over this past weekend. Second time this year, starting off with my Valentineโs stickies for iMessage last February. ๐
Last March when Apple announced they are supporting IBM Watson Services for Core ML, I tried out a few test projects using machine learning models and quickly found out how powerful these systems can be. Since my experience was only with pre-made models supplied by either IBM or Apple, I found it necessary to dive right into learning how to build custom machine learning models. After now completing both of Googleโs specializations in machine learning on Coursera, I feel more confident to take on and make custom ML models.
Machine Learning with TensorFlow on Google Cloud Platform
Advanced Machine Learning with TensorFlow on Google Cloud Platform
As well as learning more about ML, I have continued to pluck along at making new iOS games different than my previously released games. I had to move around all my game/art/music projects to a different timeline while adjusting projects to new concepts such as ML. Since all of my projects are done in my spare time, I am hopefully be able to continue them and release a few in early 2019. ๐
Wow, Logic Pro is really packed with a lot of stuff! Much more than I expected to see in there. Love the ability to use the various synths to modify patches. Still need to make more sound effects/music for various game projects. Having fun here! ๐
On the app side, updated to Xcode 10.1 and will also need to take time to review the new submission requirements for the latest OS upcoming releases. Swift is now at 4.2 but no changes needed for my current projects.